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I’ve been having an issue for a while which prevents TeamSpeak2 effectively working with games. This issue has been with games registering capture functionality with OSS, when TeamSpeak has already registered this for itself. Some games then fail to register all sound, some prevent TeamSpeak from working.

I found some instructions via the Splash Damage forums, which remedies this.

Simply disable the game from registering as full duplex with the OSS subsystem, example:
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